We are a gamification and crowdfunding consultancy business that helps you design and launch innovative projects that leverage the power of psychology and technology.
- Gamification is the application of game elements and mechanics to non-game contexts, such as education, health, marketing, etc. Gamification can increase motivation, engagement, loyalty, and retention of users by making tasks more fun, rewarding, and meaningful.
- Crowdfunding is the practice of raising funds from a large number of people (and is also the art of community building), usually via the internet, for a specific project or cause. Crowdfunding can enable entrepreneurs, innovators, and creators to access alternative sources of finance, validation, and feedback from potential customers and supporters.
- Gamification and crowdfunding are complementary approaches that can enhance each other’s effectiveness and impact. For example, gamification can increase the participation and contribution of crowdfunding backers by offering incentives, challenges, and rewards. Crowdfunding can provide gamification projects with a viable business model, a loyal fan base, and a source of user-generated content.

Pete Baikins
I’m Pete, an experienced gamification consultant, trainer, and speaker based in Jersey, Channel Islands.
Founder of Gamification+
Does your board need high-level behavioural strategy? Pete also acts as a Fractional Chief Gamification Officer for select tech startups.

Jes Baikins
I’m Jes, an experienced crowdfunding consultant, trainer, and speaker based in Jersey, Channel Islands.
Founder of Crowdfund 360

